Please use this identifier to cite or link to this item: https://repository.cihe.edu.hk/jspui/handle/cihe/866
Title: VR-MMA: A virtual reality motion and muscle sensing action game for personal sport
Author(s): Tang, Jeff Kai Tai 
Kong, Anthony Pui Keung 
Pang, Raymond Wai Man 
Author(s): Leung, G. Y. Y.
Ng, B. K. L.
Hui, J. H.-K.
Issue Date: 2016
Publisher: Association for Computing Machinery
Related Publication(s): Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Abstract: 
In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.
URI: https://repository.cihe.edu.hk/jspui/handle/cihe/866
DOI: 10.1145/3001773.3001814
CIHE Affiliated Publication: Yes
Appears in Collections:CIS Publication

Files in This Item:
File Description SizeFormat
View Online126 BHTMLView/Open
SFX Query Show full item record

Google ScholarTM

Check

Altmetric

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.