Please use this identifier to cite or link to this item: https://repository.cihe.edu.hk/jspui/handle/cihe/838
Title: Packing vertex data into hardware-decompressible textures
Author(s): Pang, Raymond Wai Man 
Kwan, Kin Chung 
Author(s): Xu, X.
Wan, L.
Wong, T.-T.
Issue Date: 2018
Publisher: IEEE
Journal: IEEE Transactions on Visualization and Computer Graphics 
Volume: 24
Issue: 5
Start page: 1705
End page: 1716
Abstract: 
Most graphics hardware features memory to store textures and vertex data for rendering. However, because of the irreversible trend of increasing complexity of scenes, rendering a scene can easily reach the limit of memory resources. Thus, vertex data are preferably compressed, with a requirement that they can be decompressed during rendering. In this paper, we present a novel method to exploit existing hardware texture compression circuits to facilitate the decompression of vertex data in graphics processing unit (GPUs). This built-in hardware allows real-time, random-order decoding of data. However, vertex data must be packed into textures, and careless packing arrangements can easily disrupt data coherence. Hence, we propose an optimization approach for the best vertex data permutation that minimizes compression error. All of these result in fast and high-quality vertex data decompression for real-time rendering. To further improve the visual quality, we introduce vertex clustering to reduce the dynamic range of data during quantization. Our experiments demonstrate the effectiveness of our method for various vertex data of 3D models during rendering with the advantages of a minimized memory footprint and high frame rate.
URI: https://repository.cihe.edu.hk/jspui/handle/cihe/838
DOI: 10.1109/TVCG.2017.2695182
CIHE Affiliated Publication: Yes
Appears in Collections:CIS Publication

SFX Query Show full item record

Google ScholarTM

Check

Altmetric

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.