Please use this identifier to cite or link to this item: https://repository.cihe.edu.hk/jspui/handle/cihe/4972
DC FieldValueLanguage
dc.contributor.authorHang, Ching Namen_US
dc.contributor.otherTan, C. W.-
dc.contributor.otherLing, L.-
dc.contributor.otherYu, P.-D.-
dc.contributor.otherWong, M. F.-
dc.date.accessioned2025-08-18T06:48:47Z-
dc.date.available2025-08-18T06:48:47Z-
dc.date.issued2020-
dc.identifier.urihttps://repository.cihe.edu.hk/jspui/handle/cihe/4972-
dc.description.abstractThe essence of science and engineering lies in the abstract thinking and logical reasoning skills. Advanced mathematical topics such as probability theory and modular arithmetic can be introduced to students at middle or pre-college schools to cultivate their capacity for logical thinking and problem-solving skills, as well as gaining mathematical competency required in fields of science and engineering. In this paper, we introduce the idea of mathematics gamification and its application to a mobile app educational software development. We define mathematics gamification as the process of embedding mathematical concepts and their logical manipulations in a puzzle game-like setting aided by computing technologies. This is a form of personalized learning technologies that facilitate learning with peers in a social environment. In particular, we first present PolyMath, a meticulously designed mobile app software with many varieties of bite-sized games. The key idea in mathematics gamification is to motivate the users to level up from easy to more challenging gameplay. Then we describe several mathematics gamification instances in PolyMath, and report its use in the annual Julia Robinson Mathematics Festivals in Hong Kong. The efficacy of mobile app software in a math circle environment opens up new pedagogical ways to teach and learn advanced mathematics.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.titleMathematics gamification in mobile app software for personalized learning at scaleen_US
dc.typeconference proceedingsen_US
dc.relation.publicationProceedings of the 2020 IEEE Integrated STEM Education Conference (ISEC)en_US
dc.contributor.affiliationYam Pak Charitable Foundation School of Computing and Information Sciencesen_US
dc.relation.isbn9781728175201en_US
dc.cihe.affiliatedNo-
item.fulltextNo Fulltext-
item.openairetypeconference proceedings-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.author.deptYam Pak Charitable Foundation School of Computing and Information Sciences-
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