Please use this identifier to cite or link to this item: https://repository.cihe.edu.hk/jspui/handle/cihe/4819
DC FieldValueLanguage
dc.contributor.authorChan, Simon To Keungen_US
dc.contributor.authorSmith, Graeme Drummonden_US
dc.date.accessioned2025-07-02T08:22:46Z-
dc.date.available2025-07-02T08:22:46Z-
dc.date.issued2025-
dc.identifier.urihttps://repository.cihe.edu.hk/jspui/handle/cihe/4819-
dc.description.abstractAim This study aims to understand the factors contributing to the low engagement rate of Chinese students with Confucian heritage culture in online learning games to improve their learning experience and outcomes. Background Incorporating gamification into higher education has proven to be an effective teaching and learning strategy for enhancing students’ academic performance, boosting motivation and improving their retention of critical concepts. However, despite these benefits, Chinese nursing students have demonstrated low engagement with online learning games. Design This study employed reflexive thematic analysis, an appropriate method for exploring the online learning game experiences and uncovering the root causes of low engagement rates among Chinese nursing students. Methods The narrative data were collected through focus group interviews. Participants were invited by the snowballing strategy. The narrative data were coded, categorised, themed and vigorously interpreted. The researcher’s comments have been incorporated into the discussion to facilitate the co-construction of knowledge. Findings The study identified two themes contributing to the low engagement rate of Chinese nursing students in online learning games: learning approaches and knowledge acquisition. The findings underscore the need for cultural sensitivity when implementing gamification in lectures for Chinese students with a Confucian heritage culture. Conclusions This study's findings offer promising insights for nursing educators and academic managers considering integrating gamification into nursing programs, particularly for students with a Confucian heritage culture. Since Chinese students have different learning approaches and knowledge acquisition strategies, online learning games may not be the best teaching and learning strategy design.en_US
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.ispartofNurse Education in Practiceen_US
dc.titleRethinking gamification for Chinese nursing students: A reflexive thematic analysis studyen_US
dc.typejournal articleen_US
dc.identifier.doi10.1016/j.nepr.2025.104291-
dc.contributor.affiliationS.K. Yee School of Health Sciencesen_US
dc.contributor.affiliationS.K. Yee School of Health Sciencesen_US
dc.relation.issn1471-5953en_US
dc.description.volume83en_US
dc.cihe.affiliatedYes-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.openairetypejournal article-
item.languageiso639-1en-
item.grantfulltextopen-
item.fulltextWith Fulltext-
crisitem.author.deptS.K. Yee School of Health Sciences-
crisitem.author.deptS.K. Yee School of Health Sciences-
crisitem.author.orcid0000-0003-2974-3919-
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