Please use this identifier to cite or link to this item: https://repository.cihe.edu.hk/jspui/handle/cihe/3828
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dc.contributor.authorHung, Maria Shuk Yuen_US
dc.contributor.authorChow, Meyrick Chum Ming-
dc.contributor.otherChu, J. W. K.-
dc.contributor.otherLam, S. K. K.-
dc.date.accessioned2023-05-31T07:30:21Z-
dc.date.available2023-05-31T07:30:21Z-
dc.date.issued2022-
dc.identifier.urihttps://repository.cihe.edu.hk/jspui/handle/cihe/3828-
dc.description.abstract<b>Background</b> As mass casualty incidents are low-probability events, students often do not have the chance to practise field triage skills during their clinical placement. This study used a 3D game to engage participants in experiential learning in a realistic virtual environment. The purpose of the study was to explore factors affecting nursing students’ intention to use a 3D game to learn field triage skills. <b>Methods</b> This was a cross-sectional survey study. The technology acceptance model augmented by computer self-efficacy was used as a research model and a questionnaire was used to evaluate students’ intention to use the 3D game to learn field triage. Data was collected from nursing students of a degree-awarding higher education institution in Hong Kong. <b>Results</b> A total of 177 valid questionnaires were returned, and structural equation modeling was used to test the research model and hypotheses. Consistent with the technology acceptance model, perceived usefulness (0.21, p < 0.05) and perceived ease of use (0.91, p < 0.001) had a positive effect on the behavioral intention to use the 3D game. Computer self-efficacy positively influenced both perceived usefulness (0.66, p < 0.001) and perceived ease of use (0.73, p < 0.001). The research model explained 42 percent of the variance in the behavioral intention to use the 3D game. <b>Conclusion</b> Students believed that using the 3D game would enhance their field triage skills and found the game easy to use. Using 3D games to facilitate learning is a worthwhile educational approach for preparing healthcare professionals to handle low-probability clinical tasks, such as field triage in mass casualty incidents. Insights provided by findings of this study included the best way to design and promote interactive education programmes in a virtual environment.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofBMC Nursingen_US
dc.titleFactors affecting nursing students’ intention to use a 3D game to learn field triage skills: A structural equation modelling analysisen_US
dc.typejournal articleen_US
dc.identifier.doi10.1186/s12912-022-00826-0-
dc.contributor.affiliationSchool of Health Sciencesen_US
dc.relation.issn1472-6955en_US
dc.description.volume21en_US
dc.description.issue1en_US
dc.cihe.affiliatedNo-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairetypejournal article-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
crisitem.author.deptSchool of Health Sciences-
crisitem.author.deptSchool of Health Sciences-
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